![]() I totally agree with the volume of art being tough though! That's the main part, honestly- otherwise I'd genuinely consider it. And either way, even simpler, lower quality stuff can be fun if it has some charm/fun ideas/fun vorish/sexy content, so not everything has to be perfect to be enjoyable and that's cool, we're all just doing this in our spare time for fun for free unless we're actively selling the thing. There's a lot of low-quality RPG Maker games out there, but that doesn't mean that's the extent of what the makers can do. This isn't even touching on the plugins and custom coding of later RPG Makers either- you can basically do whatever you want with enough coding knowledge there. I wanted this because I wanted to discourage save-scumming from the gameplay- for example, I was making a gambling-based RPG, and being able to just hop back to a save after you lost money would be disastrous for the stakes and make the game boring- so I worked around this by making it actually cost in-game money to open the save menu, that way players couldn't just abuse the system, and the gambling sim elements didn't get broken. It's only the most core basics of the way the program runs that really feel like limitations to me, personally- like not being able to use your own saving/loading system etc- I'd love an autosaving option, for example, but as far as I can tell it's pretty impossible to do anything other than have the player save manually. Don't let the limitations hold you back- there are always workarounds if you're creative enough- totally custom menus, battle systems and everything are possible, I've seen it done a lot, and well. You'd be surprised what you can do with RPG Maker with the right mindset- back in the RMK/03 days people were always really impressing me with what could be accomplished with it, so I've got a lot of love for the system- that and it's nice and simple to handle the basics with- I'm more of a designer than a coder, so it's a good fit for me. It is totally possible to do in RPG Maker, I just made a turn-based strategy movement system with ideas for programming basic enemy movement AI in RPG Maker 2003 (one of the more limited RPG Makers, even) for fun- it just requires lots of work and ingenuity. ![]() Shadowblaze Participator Posts: 222 Joined: Tue 12:00 am ![]() I have been fooling around with experimenting with making a VERY basic (non-vore) Fire Emblem loving tribute/ripoff in RPG Maker 2000, simplified as hell and minus most of the strategy gameplay, mostly just wanted to explore these kinds of character mechanics, kinda wish more games tried this kinda stuff out- the permadeath raises the stakes, and support conversations gives greater character development and makes you care about them more, they both fit together so well. You could explore all kinds of fun vore/sexy ideas with it! >_> ) It's just I've been super getting into the Fire Emblem series recently, and it's such a good fit with the character relationship-focus and permadeath. I'm just sharing ideas here though- I'd love to do something like this, but making a strategy RPG system (not to mention all the graphics) sounds really hard (and I don't have the best track record with finishing games I start. Like I could see it as some kind of fun vore war setting, maybe not super serious or depressing or realistic, maybe characters wear down their opponents stamina and incapacitate them through other more fun ways instead of using weapons? Just to keep it fun and sexy. Think about it- you can include lots of original characters, so there'd be plenty of variety (hell, it could include many people's vore OCs as like some kind of collaborative thing? Or just hit lots of people's vore/sexual tastes with a variety of character types) develop all kinds of fun relationships/interactions between them with supports, and the permadeath mechanic is such a good fit for a vore setting! Like, if one of your character's HP hits zero, the opponent finishes them off with a vore scene/animation of some sort, and that's it! They're gone from your party and digested! It just occurred to me that the mechanics and gameplay of Fire Emblem are a perfect fit for a fun vore game!
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